"What's at the End of Satan's Rainbow?"
Black Bugs by Regurgitator Far too often, a campaign ends after the first big arc is finished. The characters have gone out, saved the world, defeated the big evil end boss, rescued the princess, and defeated the evil vizier. Or whatever the plot is. Cool. Congrats. So what happens next? That "what happens next" for me is more important than the victory. What does my character do afterwards? What other things does my character get to see? Who does my character get to meet? How has the world changed now that we won? I don't make characters to go through a single campaign and stop. They have goals, they have interests and hobbies and families. They had a life before the adventure, and may want to return to it after - or go do something else that doesn't involve 'go out and kill a lot of monsters and save the world'. The 'save the world' plot, for my characters, is an interruption in their life - it takes up time they would usually rather use to do oth...