Food for Thought (Good and Evil)
Food for Thought We've seen a number of people - especially game designers it seems - think Good is uninteresting or weak . That evil is a lot more interesting for game play. Whether this be character classes, abilities and options, or simply entire races. Monster manuals? Filled with evil stuff. Opponents and foils? Evil. Who get all the cool powers? Evil. Who performs world-shaking magic? Evil. In most adventures, Evil is rarely the underdog. The PCs are left scrabbling to deal with whatever plot Evil has come up with. We find this boring . Very, very boring. Time and time again it's 'the weak heroes have to band together to stop the all-powerful bad guy'. Here's the thing. It's unrealistic. It's a tired trope. It's overused. We want to see Good creatures given the same treatment Evil creatures are. We want to see powers and abilities given to Good creatures that are on par with the Evil creatures that are depicted. And we want to see th...