Evolution in a Setting (Shadowrun)
This is from an essay we wrote back in 2012, when Shadowrun 5e was first announced. A lot of this still holds true to this day. We're going to tweak it slightly, but for the most part it holds up well. Shadowrun 5e is slated to come out this summer. I decided to make a wish list about what I would like to see in it, and I was (not entirely) surprised to see people wanting a reversion back to the first edition "feel" of mirrorshades, cyberdecks, and the removal of the wireless world from the setting. Having just finished writing an essay on science fiction, this debate was already fresh in my mind. Good science fiction uses the setting as a framework to reflect aspects of the modern world and raise questions, while near science fiction will usually extrapolate from where we are to where people think we will go. Shadowrun , I feel, does this very well, which is why it is one of my favourite roleplaying games. When dealing with many science fiction games, I tend to think ...