What is Says on the Tin. Amazingly, people will disagree, but the Palladium game engine is a hot mess. They make excellent settings - credit where it's due, but the game engine itself is the second worst rip I've ever seen of a D&D engine - the worst reserved for the one that's a rip of D&D and Palladium. A big part of it though, is how it waffles between being a d% system and a d20 system. So, let's break this down. 1. Skills Skills need to stop being a d% system. First and foremost, make it an additive system that provides a strict + to a d20 skill check (why? Because combat runs on a d20 skill check, that's why. Keep it uniform). The fact all skills go up as you level is fine - we liked Star Wars Saga, and had pushed for that when Pathfinder was discussing 1e. So, here's how we'd do it. Your OCC / RCC / MOC gives a list of skills. You pick which ones are tagged. All skills from your OCC/RCC/MOC go up +1/2 every level, and your tagged skills go ...
Our playing group likes to open most encounters with parlay. It just happens to be their thing. If it is at all possible, the party tries to prevent combat - they'll talk things out, try to negotiate, look for common ground, and even win over enemies if there's an opportunity. The excuse that D&D is mostly a 'combat' game doesn't hold water. Yes, most of the rulebook is on how to hurt your opponents - but that doesn't mean that's the best path (or first option) people should take. There's social skills for a reason - so why not use them? "Well, I don't want the BBEG to be defeated with a single roll." Then think of a way to draw it out. How many successes are needed? Each success prevents combat for a few rounds, as the PCs try to work on the opponent's resolve. But it goes beyond this. In 1st edition Mummy (World of Darkness), they discussed what a character with higher-than-human social charms could do (in D&D, we'd go wit...
EGG back in the day decided he was going to nerf bows and crossbows. He wanted adventurers to be front-and-middle, in the thick of things, not standing back, hitting enemies with arrows and bolts. So, obviously, ranged weapons needed to be powered down. Being a fan of long-ranged weapons - especially bows and sniper rifles, I can feel the hate, because it's carried on into almost every other RPG to come out. The sword is the 'go to' weapon, and ranged weapons are left to the side. In 2nd edition D&D, the best you could hope for with a bow, not including using magic or other special tricks, was 3/1. Or, '3 per minute'. The argument for combat was that in 60 seconds, you're moving around, trying to avoid getting hit, and giving off a bunch of attacks that are deflected or simply miss. Right. So, if you're using the bow and you're not engaged with the enemy, you're firing into combat over the course of 60 seconds, and only get three 'to hit...
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