In which we discuss the history of AD&D through to Pathfinder and its impact on what one could play over time. In the early days of D&D, there was no rhyme or reason about how strong one thing might be against another. In the early days you could play a 'young' balor (demon) as part of the PC party. Later, with D&D, you could play were dragons, faeries, or other creatures of all sorts (BECM), and by the time AD&D came around there were half-ogres, drow, and a variety of other creatures of varying power. With 2nd edition AD&D, things became a bit more formalized. Level Adjustment was added to the mix, increasing the effective level of a character by their race. If you were strong enough, you were treated as one or two levels higher to determine how much XP you needed to level. This carried on into 3rd edition AD&D, which allowed players to play stronger characters at the cost of slower level growth. Then we get into Pathfinder. Here, level adjustment was ...
EGG back in the day decided he was going to nerf bows and crossbows. He wanted adventurers to be front-and-middle, in the thick of things, not standing back, hitting enemies with arrows and bolts. So, obviously, ranged weapons needed to be powered down. Being a fan of long-ranged weapons - especially bows and sniper rifles, I can feel the hate, because it's carried on into almost every other RPG to come out. The sword is the 'go to' weapon, and ranged weapons are left to the side. In 2nd edition D&D, the best you could hope for with a bow, not including using magic or other special tricks, was 3/1. Or, '3 per minute'. The argument for combat was that in 60 seconds, you're moving around, trying to avoid getting hit, and giving off a bunch of attacks that are deflected or simply miss. Right. So, if you're using the bow and you're not engaged with the enemy, you're firing into combat over the course of 60 seconds, and only get three 'to hit...
Do you give your players a 'warning shot' when they're being ambushed or sniped? "An arrow strikes the tree inches from your head" kind of thing - the thing you see in movies and TV shows, alerting the hero they're in imminent danger so they can dive for cover. We're not fans, really. It's plot armour that the PCs don't need. If they've made an enemy that's going to use ambush tactics, or the creatures they're going to face are known for ambush tactics - then the ambush tactics should have a chance to actually succeed. The PCs get their Perception Checks (if it makes sense). The enemy get their Stealth rolls. The attack roll is made to hit the PCs. All of this is fair . If it drops the PC, so be it - the PC drops. And there's nothing wrong with the PCs doing the same. PC rolls stealth, enemy rolls perception, attack roll is made. If the PC one-shots the BBEG because of this? So be it, the BBEG drops. Is it 'anticlimactic...
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