Sorry, had to slip an Exalted reference in the title. 😉 How much is too much when it comes to sourcebooks? Our simple answer is this: It takes as many books as is needed to cover the major groups within the game and the choices provided in the core rulebook. The rulebook is expected to give broad strokes of the setting and what's available, as well as the rules for playing the game. If it covered everything , it'd be thousands of pages long. For example: Legend of the Five Rings - Clan - How do the different Clans stand apart from each other? What are their beliefs and traditions? What makes them unique, culturally? - Family - How does one Family stand apart from the others? What are the duties of the families, what's expected of them? - Dojo - What is each dojo, what do they teach, what special techniques do each have? In L5R...
Let's talk Nationalism An interesting thing which isn't really touched upon when you talk about fantasy RPGs. Nationalism ... wasn't really a thing until the late 1800s, when revolutions became a big thing. The idea of countries wasn't quite a concept as such. Instead, it was more a case of "this ruler rules over this region, and you just happen to live on their land." This video above goes into the idea of national anthems and touches on how and why nationalism became a thing - when people stopped thinking of themselves as people under the crown, and people of the place itself (a big thing that happened in North America and such). Before that however? Well, God Save the King was a big hit, it wasn't so much a song about the land and not the crown, but about the fact that the crown exists. A lot of other kingdoms decided to use variants of the that same song - because it was a popular song, thus got borrowed liberally. So, here's the thing - in some ...
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