Maybe it's Magic, maybe it's Maybelline.

  "It's Magic / It's Fantasy"

Maybe it's the autism speaking, but when someone gives that kind of answer as an argument, it gets under our skin and pisses us right off. It's a conversation stopper, and gives absolutely nothing to the discussion at hand.

It's also a lie.

Because, such discussions are usually about RAW (rules-as-written), and unless that answer is listed in RAW, it is not the default answer. If anything, it would be a house rule, maybe. And if it's a house rule, say so.  "At my table..." rather than simply, "it's magic."

You know what game setting exists where it is magic?  Exalted.  Because in Exalted, the world's physics and natural laws are governed by gods and spirits.  And if a god or spirit is not paying attention, the physics break down. You can literally have someone who's both alive, and dead, at the same time.  Or, gravity may suddenly, inexplicably, stop working, and someone might get flung into the sky.

In most other settings, though, this is not the case.  Otherwise:

"How do mirrors work?"  Magic.

"How do fish breathe underwater?"  Magic.

"How were my boots made?"  Magic.

"Why can my spouse give birth to children and I can't?"  Magic.

Or, you know what?  Maybe no.

If it is magic, something in the rules should say so, directly. Otherwise it's the GM's call, and if it's the GM's call, it's a house rule, and not RAW. And if it isn't RAW, then it has no place as an answer to shut down discussion. It isn't arguing in good faith, and it isn't productive in the slightest.  Adding 'at my table' is fine - because then the person reading it can give it some thought, or dismiss it if they're not looking for a house rule.

Saying 'you want realism in a Fantasy game?' is the exact same thing.  It's mocking the person who brings up the topic, it's shutting down the conversation, and it's trying to shut down actual thinking about something.

Fantasy is a Genre.  It isn't a ruleset.

Shadowrun is Fantasy.  But there are limits to what can be done within the setting. You're not making Spelljammer ships in Shadowrun. Blue Rose is Fantasy. You're not bringing in dragonkin warlocks as player characters in Blue Rose.

If you are, that's a house rule.  It isn't RAW.

Fantasy settings have rules, limitations, a paradigm which lays out what can and can't be done within the scope of that setting. And when someone brings up something about the setting or mechanics which don't make sense or say that's not realistic, the unsaid part is within the scope and context of the setting as it stands.

So, saying "you discussing realism in Fantasy?"  That's not helping anyone.  It's being a jerk. You're adding nothing to the conversation, and putting down someone who's trying to think critically about the rules and setting they're using.

And if you're not part of the solution, saying things like that make you part of the problem.

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